EAST: Harold Bloom on Harry Potter (2000)
Harold Bloom is an over-nostalgic blowhard with a painfully constrained concept of what constitutes canon
taking his criticism seriously is an error
there are legitimate criticisms of Harry Potter to be made but “it is not Alice in Wonderland” is not one of them
The Female Perspective in Game Development
I happen to be fortunate. My team of writers on Dragon Age currently consists of nine people— most of which are female. It’s reached the point that, when we consider new hires and transfers, I tend to joke “ummm, we could use some more testosterone in here…” and give a big goofy grin. Mine is probably the only department that could get away with saying something like that.
And I’m not truly serious about it, anyhow. If having such a large number of women on my team has taught me anything, it’s that you can’t lump them into one category of preferences any more than you could the guys. Yes, there are those among my female writers who are more averse to combat and more attracted to the romance plots… but, you know what? That’s equally true for the male writers. Considering there are those among the women who would be seriously put out if a plot didn’t engage in some serious bloodletting, and who roll their eyes whenever the subject of gooey romance comes up, I think it’s pretty safe to say the stereotype of a “female gamer” doesn’t exist outside of the heads of men.
Which meant I was a little surprised when I learned something new the other day.
is the most beautiful narrative disaster I have ever seen.
In a curious parallel with Snow White and the Huntsman (coincidentally also featuring Charlize Theron), Prometheus is staggeringly lovely in its production, but more than a bit scattered in its plot. Accordingly, this review will be a scattered mess too.
I shouldn't read Zebra Girl, like, ever
because it makes me want to make comics
Second Life: yep, it’s still Second Life
A model of a nuclear plant maintained by the University of Indiana.
For my ENGL 384 class my prof asked us to create an avatar in Second Life as an exploration of virtual worlds and cybernetics and what have you, and then blog about it. At that point I hadn’t touched Second Life for years. I remember seeing glossy ads for it in my game magazines when I was a wee lad without broadband and cursing my flimsy dial-up connection. When I moved out and got decent internets, I gave it a shot, and promptly gave up because the interface was clunky and the lack of goals left me drifting aimlessly. I went back to World of Warcraft for a while before ditching the massive online model entirely.